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Vendor: 3d-261075
Category: PATTERN
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renderman 3 .0 #include "renderman.h" /* * Pattern: renderman * * This pattern is designed to create a RenderMan-style rendering of a 3D * scene. It is based on the RenderMan Shading Language (RSL) and is designed * to be used with RenderMan-compatible renderers. * * The pattern consists of a set of shaders, which are written in RSL and * define the look of the rendered scene. The shaders are then combined with * a set of render settings to produce the final image. * * The pattern also includes a set of utility functions which can be used to * customize the look of the rendered scene. */ #pragma scope begin(renderman) // Shaders surface mySurfaceShader( color baseColor = color(1,1,1), float roughness = 0.5 ) { Oi = Os; Ci = baseColor; Oren_Ward(roughness); } illuminate myIlluminationShader( color lightColor = color(1,1,1), vector lightDirection = vector(0,0,1) ) { Ci = Cl * lightColor; Cl = Cl * diffuse(
for CNC and 3D printers.