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Warhammer 40000 Dawn of War 2 Chaos Rising 6 In Warhammer 40,000: Dawn of War II - Chaos Rising, the player continues the campaign from the original Dawn of War II with the same squads and heroes. The game introduces the Chaos Space Marines as a new faction, and a new campaign that takes place one year after the events of Dawn of War II. In the sixth mission of the campaign, the player is tasked with investigating a distress signal from a group of Imperial Guardsmen on the planet Aurelia, which has mysteriously reappeared from the Warp after a thousand years. The planet is now a frozen wasteland, overrun by Chaos forces. The player"s squads are dropped into the planet"s icy surface, where they must fight their way through hordes of Chaos Space Marines and Daemons. Along the way, they discover that the Imperial Guardsmen have been corrupted by Chaos, and are now serving the Dark Gods. The mission culminates in a boss fight against a powerful Chaos Sorcerer, who is attempting to open a Warp portal to summon more Chaos forces to Aurelia. The player must defeat the Sorcerer and close the Warp portal to complete the mission. Throughout the mission, the player"s choices and actions can affect their squads" Corruption level, a new mechanic introduced in Chaos Rising. High Corruption can grant powerful abilities, but can also lead to negative consequences in the long run. The sixth mission of Chaos Rising is a challenging and intense experience, offering a taste of the brutal combat and strategic depth that the Warhammer
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